HeroEngine Sale: A Big Thank you!

The HeroEngine Sale is finished, but it is not over! Our Anniversary sale is over, We want to thank everyone that joined the HeroEngine Community. Thank you for all the support! We want to recognize the many promising projects starting up and some great progress in development from our current games. Let us know if you have any news you would like us to announce and share. Good work Dev…

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HeroEngine Source Sale

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Celebrate our 5th Anniversary with HeroEngine Source! Idea Fabrik is celebrating our 5th anniversary of the release of HeroCloud, our real-time online collaborative Massive Multiplayer Online (MMO) and Virtual World development platform, by announcing a special source code sale expanding the reach of our unique development platform to teams who want control over every aspect of their development process. For thirty (30) days (March 20th and ends April 20th), Idea…

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Careful selection of middleware essential for making a great game

Careful selection of middleware essential for making a great game

Middleware can be a boon or a curse, depending on how carefully a team selects it.

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HeroCloud Sales are Back Online with Stripe.com

The wait time is over, and we appreciate your patience during the downtime while we migrated to a completely new billing platform and payment provider. Stripe.com now handles all HeroCloud Payment processing, and the purchase pipeline for new HeroCloud worlds is back online. https://account.heroengine.com/signup/

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The Repopulation now Available on Steam

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The Repopulation is now available via Steam Early Access, and it’s currently on sale for as little as 19.99 USD. Go checkout the indie sensation that’s taking on the big devs, and support your fellow HeroCloud developers! http://store.steampowered.com/app/322300/  

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User-generated content on the rise

User-generated content on the rise

More players are investing time into creating content for their favorite games when allowed, and the trend has significant potential for titles in a variety of genres.

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3 factors that affect game monetization

3 factors that affect game monetization

As the gaming market evolves, studios have to rethink how to make money off of their hard work.

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A different approach may be all you need

A different approach may be all you need

Indie developers have significant room to try new and innovative ideas.

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The hidden culture behind game genres

The hidden culture behind game genres

The moment a game gets “classified” as an FPS or RPG, a certain cultural stigma becomes attached to it.

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3 ways to avoid an unfinished project

3 ways to avoid an unfinished project

Any development project can have some kinks in it, but persevering and overcoming those hurdles is an essential part of the process.

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