
Comparing free-to-play (F2P) versus traditional financing models for MMOs is like comparing apples and oranges.

Comparing free-to-play (F2P) versus traditional financing models for MMOs is like comparing apples and oranges.

Nothing will draw a player into a game more than making him or her feel important.

Biofeedback and other innovative tools may be on the horizon for the game industry.

No one likes to make a mistake, but everyone does.

The PC gaming market in China reached $9 billion in 2012 and is expected to continue growing this year, but the games of choice are changing.

Gamers are getting tired of the same old concepts, designs and ideas being rehashed in game after game, and many in the industry are beginning to notice.

Crowdfunding through Kickstarter and similar websites is having a variety of effects on the video game industry, but one of the most impressive is the ability to turn a profit before a game even launches.

While success in the gaming industry may be a gamble, using the right tools to ensure the quality of a game doesn’t have to be.

Knowing what platform to develop a game on is just as important as the one it is launched on, and the cloud can provide distinct advantages for any team.

Achievements, trophies, badges, medals or challenges – whatever you want to call them, rewards have become a staple of the gaming industry over the last decade.