Major MMO Game Launches Create Surge of Interest In Online Game Development

Major MMO Game Launches Create Surge of Interest in Online Game Development  Hero Engine Attracts Thousands of New Licensees  LONDON – Feb. 22, 2012 – The recent launch of several successful massively multiplayer online (MMO) games has fueled an accelerated  interest in MMO game development, according to Idea Fabrik Plc. (Boerse Berlin symbol GB00B61CVK31, TI4.BE), creators of the HeroEngine, an integrated platform for online game development and operation. Since the…

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Come see us at GDC!

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It’s definitely crunch time around here preparing for the big show. We’re just about two weeks away from leaving for San Francisco for our annual trip to the Game Developers Conference (GDC).  This year it’s all about the games. A big portion of our booth will be dedicated to some of our HeroCloud developers showing off their games. Forever Interactive will be showing off Visions of Zosimos, a collectible card game….

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Game Design & Business Models

HeroEngine’s own Neil Harris just wrapped up his presentation at Casual Connect Hamburg on the future of game design and business models. Devs, there is good stuff in here! Please feel free to pass on to folks you know who are interested in the business side of game dev!

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HeroScript for Programmers – Video Tutorials Are Up!

Our weekly installment of video tutorials continues. We have just uploaded three videos introducing the HeroEngine scripting language, HeroScript to our YouTube Page! The three part video series covers the following: Part 1 – Introduction to HSL Part 2 – Language fundamentals including statements, output, messaging, declaration, how assignment functions, code blocks & flow control statements Part 3 – Nodes and node persistence We hope these tutorials help our newer developers…

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It’s Never Too Early To Think of Marketing

Last week Ryan and I were talking about general social media stuff.  Ryan by the way, is my awesome side-kick and behind the scenes mastermind running all of our social media.  The convo quickly segued into general marketing stuff.  Not too hard to do since these days social media is invariably intertwined with any and all marketing.  We’re always looking for ways to be a helpful resource for our HeroCloud…

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Fixing Digital Gaming

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Are we going about making online games the wrong way? Neil Harris considers the medium’s future They are doing it wrong again. Every time that a new medium emerges the old guard’s first move is to retrofit. They look at the new medium as a new distribution channel for the same old stuff. I’m talking about cloud gaming. When moving pictures were invented the first wave of product were stage…

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HeroEngine Technology, Critical to SWTOR’s Successful Launch

HeroEngine Technology, Critical to Star Wars: The Old Republic’s Successful Launch Now Used by Thousands of Game Developers LONDON–(January 16, 2011)– On December 20, 2011 the highly anticipated game from Electronic Arts Inc. (NASDAQ: EA – News)/BioWareTM, Star WarsTM: The Old RepublicTM, was released to the wider public. Importantly, this also marks the first release of a major game built using the HeroEngineTM, an integrated development platform for building online…

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5 MINUTES OF FUN CHALLENGE!

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The guidelines are simple. Design and develop an original, 5-minute playable online game using the HeroEngine. Create a video of your game and submit it to us by February 12, 2012 at 11:59 PM EST to 5minfun@heroengine.com and be entered for a chance to showcase your game at GDC this year, along with up to 5 passes to GDC and either a hotel room for the duration of the expo…

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More Video Tutorials! And Tons More On The Way!

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We’ve stepped up our tutorial releases! We’ve been posting several art tutorials lately but over the coming months, we will be releasing a bunch of videos to further help our new developers.  We know getting up to speed on HeroScript can be a bit tough and so we are releasing a detailed intro video around that first. “Learning HSL: Your First Script” is now up on our youtube channel, and…

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Looking to build a Social Game? Our Social Ref Game is up and running!

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We’re excited to debut our first reference world for HeroCloud developers! Why Are We Building These Reference Worlds?  We are building these reference worlds to provide developers using HeroEngine with example implementations of systems that would be necessary to operate various types of games.  Our first reference world is designed to help social game developers build massive online asynchronous social games.  The social ref world can be accessed by anyone…

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