Traditional vs. F2P models offer equal attraction, repulsion

Traditional vs. F2P models offer equal attraction, repulsion

Comparing free-to-play (F2P) versus traditional financing models for MMOs is like comparing apples and oranges.

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Put the power in the hands of the player

Put the power in the hands of the player

Nothing will draw a player into a game more than making him or her feel important.

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Valve exploring new input ideas that could significantly change the game industry

Valve exploring new input ideas that could significantly change the game industry

Biofeedback and other innovative tools may be on the horizon for the game industry.

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Mistakes are the most important learning tool for game developers

Mistakes are the most important learning tool for game developers

No one likes to make a mistake, but everyone does.

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Shooters surpass MMOs in popularity in China

Shooters surpass MMOs in popularity in China

The PC gaming market in China reached $9 billion in 2012 and is expected to continue growing this year, but the games of choice are changing.

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Nintendo president recognizes growing player boredom

Nintendo president recognizes growing player boredom

Gamers are getting tired of the same old concepts, designs and ideas being rehashed in game after game, and many in the industry are beginning to notice.

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Turning a profit before release becoming more common with crowdfunding

Turning a profit before release becoming more common with crowdfunding

Crowdfunding through Kickstarter and similar websites is having a variety of effects on the video game industry, but one of the most impressive is the ability to turn a profit before a game even launches.

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Don’t gamble with quality

Don't gamble with quality

While success in the gaming industry may be a gamble, using the right tools to ensure the quality of a game doesn’t have to be.

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Why the cloud helps with game development

Why the cloud helps with game development

Knowing what platform to develop a game on is just as important as the one it is launched on, and the cloud can provide distinct advantages for any team.

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Does your game need achievements?

Does your game need achievements?

Achievements, trophies, badges, medals or challenges – whatever you want to call them, rewards have become a staple of the gaming industry over the last decade.

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