About HeroEngine …

HeroEngine was created by Simutronics Corp. because there were no existing technologies to support our unique style of realtime collaborative development for MMO games. We originally created this process for our text-based MMO games back in the 1980s and 1990s leading to huge success with GemStone and DragonRealms, games that hugely influenced the MMO world. Once the rest of the world saw HeroEngine they wanted it too, which led us to license our technology to BioWare, ZeniMax Online, and many other companies worldwide.

HeroEngine has offices in Gaithersburg, MD (near Washington DC), in St. Charles, MO, and in Cyberspace.

Executive Biographies

Neil Harris, President

Neil is the driving force behind the company’s HeroEngine business since its launch in 2006. He joined parent company Simutronics in 1993 as head of business development and marketing for the company’s pioneering online games, building successful relationships with online services like AOL and Prodigy as well as media giants like Time Warner and Viacom and many game publishers and web portal sites. Neil spent five years with General Electric as marketing director for its groundbreaking GEnie online service, spearheading its strategic focus on games and forums. He spent eight years during the 1980s with Commodore and Atari where he helped launch their computer systems. He has an MBA from the Wharton School of Business and a BS degree from the University of Maryland.

Herbert Marselas, Vice President of Engineering

Herbert Marselas leads design, architecture and development of HeroEngine, and is responsible for the company’s online operations and infrastructure. A 20-year tech industry veteran, Herbert started developing games and game-related technology 15 years ago, working at companies including Microprose, Intel, Ensemble Studios, Microsoft, and Cheyenne Mountain Entertainment. His areas of expertise include 3D graphics performance, core engine technology, and online game development. Herbert is credited on more than two dozen major games as a technical leader or major technical contributor, Age of Mythology, Stargate Worlds and Age of Empires II. Holding a Bachelor of Science from the University of Maryland in Computer Science, Herbert regularly speaks at conferences and has been published many times in trade press including Game Developer Magazine and Gamasutra.com.