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	<title>Comments for HeroEngine</title>
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	<link>http://www.heroengine.com</link>
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	<lastBuildDate>Wed, 01 Feb 2012 15:23:05 +0000</lastBuildDate>
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		<title>Comment on HeroEngine Meets StarWars by Commander Shepard</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-13829</link>
		<dc:creator>Commander Shepard</dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-13829</guid>
		<description>I&#039;m Commander Shepard and this is my favourite engine on the citadel.

Seriously though; SWTOR is a lovely game. All this talk about SWTOR and Bioware &#039;sinking&#039; is probably mostly a result of hyperinflated anticipation in some players who were let down when reality didn&#039;t meet their fantasies.

Warcraft didn&#039;t have this problem to the same degree as MMOs weren&#039;t so mainstream when it launched. In fact, WoW&#039;s launch was a lot more problematic than SWTOR, with days and days of downtime. In the original game Ironforge was unplayable on all but the highest end machines, too.</description>
		<content:encoded><![CDATA[<p>I&#8217;m Commander Shepard and this is my favourite engine on the citadel.</p>
<p>Seriously though; SWTOR is a lovely game. All this talk about SWTOR and Bioware &#8216;sinking&#8217; is probably mostly a result of hyperinflated anticipation in some players who were let down when reality didn&#8217;t meet their fantasies.</p>
<p>Warcraft didn&#8217;t have this problem to the same degree as MMOs weren&#8217;t so mainstream when it launched. In fact, WoW&#8217;s launch was a lot more problematic than SWTOR, with days and days of downtime. In the original game Ironforge was unplayable on all but the highest end machines, too.</p>
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		<title>Comment on HeroEngine Meets StarWars by Gallows</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-12468</link>
		<dc:creator>Gallows</dc:creator>
		<pubDate>Sat, 28 Jan 2012 11:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-12468</guid>
		<description>SWTOR runs great on my machine. It is the most fun MMO I have played in many years. It peaks the most fun I&#039;ve ever had in WoW, DAoC and other great games. And it runs smoothly. There are some minor issues, but generally the game is smooth and brilliant. As an end user I like the engine. I don&#039;t really worry about it, but fact is, that it has helped deliver the most fun I&#039;ve had in many many years of gaming.</description>
		<content:encoded><![CDATA[<p>SWTOR runs great on my machine. It is the most fun MMO I have played in many years. It peaks the most fun I&#8217;ve ever had in WoW, DAoC and other great games. And it runs smoothly. There are some minor issues, but generally the game is smooth and brilliant. As an end user I like the engine. I don&#8217;t really worry about it, but fact is, that it has helped deliver the most fun I&#8217;ve had in many many years of gaming.</p>
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		<title>Comment on HeroEngine Meets StarWars by Boom</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11521</link>
		<dc:creator>Boom</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11521</guid>
		<description>So I have to ask of HeroEngine developers. Is your engine capable of large amount of players per zone or not? What I am alluding to is the way TOR shards zones into multiples of itself. I never liked that when it was in GuildWars (but that was free to play game so you couldn&#039;t ask for more). Or was this whole idea Bioware&#039;s?

Sharding of same zone into multiples of itself ruins immersion makes it harder to get community going. We all know that MMOS live or die by the amount of social interaction and sense of community in them and subdividing zones doesn&#039;t help with that.</description>
		<content:encoded><![CDATA[<p>So I have to ask of HeroEngine developers. Is your engine capable of large amount of players per zone or not? What I am alluding to is the way TOR shards zones into multiples of itself. I never liked that when it was in GuildWars (but that was free to play game so you couldn&#8217;t ask for more). Or was this whole idea Bioware&#8217;s?</p>
<p>Sharding of same zone into multiples of itself ruins immersion makes it harder to get community going. We all know that MMOS live or die by the amount of social interaction and sense of community in them and subdividing zones doesn&#8217;t help with that.</p>
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		<title>Comment on HeroEngine Meets StarWars by erin</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11518</link>
		<dc:creator>erin</dc:creator>
		<pubDate>Wed, 25 Jan 2012 18:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11518</guid>
		<description>Please.....every mmo ive played, you always lag when theres a consolidation of players ( regardless of the engine they choose to use ).

its funny how there are many many players with no problems what so ever and very few with the so called FPS issue. sounds more like a performance issue with your personal systems than with the HE or how its coded.

sorry but true!!</description>
		<content:encoded><![CDATA[<p>Please&#8230;..every mmo ive played, you always lag when theres a consolidation of players ( regardless of the engine they choose to use ).</p>
<p>its funny how there are many many players with no problems what so ever and very few with the so called FPS issue. sounds more like a performance issue with your personal systems than with the HE or how its coded.</p>
<p>sorry but true!!</p>
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		<title>Comment on HeroEngine Meets StarWars by Jyiiga</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11494</link>
		<dc:creator>Jyiiga</dc:creator>
		<pubDate>Wed, 25 Jan 2012 17:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11494</guid>
		<description>I think Bioware is doing a fine job addressing issues. We are getting a patche on a weekly basis. 

Just yesterday they patched in improvements to both UI responsiveness and Fleet lag.

People have reported back on the patch on several forums now. Players in pvp and pve settings have noted a marked improvement in the &quot;feel&quot; and &quot;responsiveness&quot; to using abilities.

I logged in last night and was very impressed with how well the Fleet area was working. The FPS was way up and lots of people on the boards were making similar comments.</description>
		<content:encoded><![CDATA[<p>I think Bioware is doing a fine job addressing issues. We are getting a patche on a weekly basis. </p>
<p>Just yesterday they patched in improvements to both UI responsiveness and Fleet lag.</p>
<p>People have reported back on the patch on several forums now. Players in pvp and pve settings have noted a marked improvement in the &#8220;feel&#8221; and &#8220;responsiveness&#8221; to using abilities.</p>
<p>I logged in last night and was very impressed with how well the Fleet area was working. The FPS was way up and lots of people on the boards were making similar comments.</p>
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		<title>Comment on HeroEngine Meets StarWars by alex</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11488</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Wed, 25 Jan 2012 17:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11488</guid>
		<description>Don&#039;t listen to the haters. SWTOR is good and fun to play. Yes there are bugs and problems, but they are realeasing fixes each week. The haters don&#039;t understand how complex can be to understand some bugs and how to fix them. They blame the engine because it&#039;s the only word they understand and probably they think there is a actual car engine inside the game. Sadly the official forums are a terrible place because all of these people, but there are a lot of players happy with the game, I can even do warzone at 4 am in the night...</description>
		<content:encoded><![CDATA[<p>Don&#8217;t listen to the haters. SWTOR is good and fun to play. Yes there are bugs and problems, but they are realeasing fixes each week. The haters don&#8217;t understand how complex can be to understand some bugs and how to fix them. They blame the engine because it&#8217;s the only word they understand and probably they think there is a actual car engine inside the game. Sadly the official forums are a terrible place because all of these people, but there are a lot of players happy with the game, I can even do warzone at 4 am in the night&#8230;</p>
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		<title>Comment on HeroEngine Meets StarWars by JeT</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11473</link>
		<dc:creator>JeT</dc:creator>
		<pubDate>Wed, 25 Jan 2012 16:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11473</guid>
		<description>Lots of people are getting out of control with these responses. Quick to jump the gun in my opinion, the game just launched it has not even had a few months to be tweaked and fixed up. People have been rushing the game from the beginning and this is what happened because of that. Illum is indeed bad at the moment, but you guys have not even realized that illum was barely tested if tested at all, and this was only by a small minority of people. Bioware made sure their story telling was in order and then thanks to all the crying and them wanting to make people happy ended up releasing the game earlier then they really wanted to, im sure. I remember getting into an October beta and illum was completely empty, nothing there. This goes to show you illum was not added to the game until just about release. Testing was probably done internally only on illum as there were barely any high level toons with all the wipes Bioware did at least until they made a high lvl server where u start at 40. 
Although i do agree with the people on here saying its not heroengine&#039;s fault for whatever happens in SWTOR, since it is Bioware that took that code and modified it to their liking. This just leads me to be more confident in Bioware and their engineers when it comes to them tweaking the game and optimizing it. Which im sure will happen soon enough.</description>
		<content:encoded><![CDATA[<p>Lots of people are getting out of control with these responses. Quick to jump the gun in my opinion, the game just launched it has not even had a few months to be tweaked and fixed up. People have been rushing the game from the beginning and this is what happened because of that. Illum is indeed bad at the moment, but you guys have not even realized that illum was barely tested if tested at all, and this was only by a small minority of people. Bioware made sure their story telling was in order and then thanks to all the crying and them wanting to make people happy ended up releasing the game earlier then they really wanted to, im sure. I remember getting into an October beta and illum was completely empty, nothing there. This goes to show you illum was not added to the game until just about release. Testing was probably done internally only on illum as there were barely any high level toons with all the wipes Bioware did at least until they made a high lvl server where u start at 40.<br />
Although i do agree with the people on here saying its not heroengine&#8217;s fault for whatever happens in SWTOR, since it is Bioware that took that code and modified it to their liking. This just leads me to be more confident in Bioware and their engineers when it comes to them tweaking the game and optimizing it. Which im sure will happen soon enough.</p>
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		<title>Comment on HeroEngine Meets StarWars by Edmar</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11466</link>
		<dc:creator>Edmar</dc:creator>
		<pubDate>Wed, 25 Jan 2012 15:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11466</guid>
		<description>It is impressive how smooth SWTOR launch was in comparison with other MMO&#039;s, they are handling it &#039;really well&#039;!
For instance, Blizzard has almost 8yrs of WoW, and their launch in Brazil had more bugs, disconnections, disappointment and mass rage quit.
But it is unfair to have lower expectations because of others fails. BioWare should have thought better about how they would use community feedback on their PTR.
Nevetherless, it is a very good game, and HeroEngine contributed a lot with an awesome engine proposal.</description>
		<content:encoded><![CDATA[<p>It is impressive how smooth SWTOR launch was in comparison with other MMO&#8217;s, they are handling it &#8216;really well&#8217;!<br />
For instance, Blizzard has almost 8yrs of WoW, and their launch in Brazil had more bugs, disconnections, disappointment and mass rage quit.<br />
But it is unfair to have lower expectations because of others fails. BioWare should have thought better about how they would use community feedback on their PTR.<br />
Nevetherless, it is a very good game, and HeroEngine contributed a lot with an awesome engine proposal.</p>
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		<title>Comment on HeroEngine Meets StarWars by Neil</title>
		<link>http://www.heroengine.com/2011/11/heroengine-meets-starwars/#comment-11150</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Tue, 24 Jan 2012 14:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://ciplex-dev.heroengine.us/?p=767#comment-11150</guid>
		<description>We&#039;ve received a lot of comments to this article.  They fall into two main categories:

1. It&#039;s our fault, and
2. It&#039;s not our fault.

It&#039;s clear that there is a lot of passion around this issue!  We&#039;re going to refrain from allowing more comments playing the blame game here and let&#039;s see how the game goes as time passes.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve received a lot of comments to this article.  They fall into two main categories:</p>
<p>1. It&#8217;s our fault, and<br />
2. It&#8217;s not our fault.</p>
<p>It&#8217;s clear that there is a lot of passion around this issue!  We&#8217;re going to refrain from allowing more comments playing the blame game here and let&#8217;s see how the game goes as time passes.</p>
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		<title>Comment on Fixing Digital Gaming by ArtGuyJoe</title>
		<link>http://www.heroengine.com/2012/01/fixing-digital-gaming/#comment-10818</link>
		<dc:creator>ArtGuyJoe</dc:creator>
		<pubDate>Mon, 23 Jan 2012 14:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.heroengine.com/?p=1347#comment-10818</guid>
		<description>Neil,

I agree with you wholeheartedly.  Paragon Studios got it right with City of Heroes.  There is a company that simply does not stop giving content to the player.  Although I no longer play CoH and am vested in SWTOR, I still keep abreast of the MMO space.</description>
		<content:encoded><![CDATA[<p>Neil,</p>
<p>I agree with you wholeheartedly.  Paragon Studios got it right with City of Heroes.  There is a company that simply does not stop giving content to the player.  Although I no longer play CoH and am vested in SWTOR, I still keep abreast of the MMO space.</p>
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