New Heroes Journey Footage, A Showcase for The HJReference World

A Run Through Heroes Journey We have just put up seven videos of some rough uncut footage on our YouTube page of a small example area from Hero’s Journey, a game we aren’t actively developing on right now. We are using the game instead as a reference world for our HeroCloud developers (HJREF) and clean it up from time to time to keep it up to date with the latest…

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HeroEngine Client/Server Architecture

For those of you interested in seeing the complete client/server architecture for HeroEngine, check out the diagram below that our VP of Engineering put together. Click on the diagram for a larger view.

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HeroEngine Space Shooter Demo Coming Online Soon!

Our third reference game for HeroCloud developers, an on rails space shooter demo will be online in a few weeks and accessible to anyone with a HeroBlade client on their computers!  Check out some screenshots and a teaser video below. Find out more about our other reference games, a first person shooter and a social game. These games are intended to show example implementations of core systems in various genres…

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First Person Shooter Tech Demo is live and online!

HeroEngine’s second tech demo is live and online! Our first person shooter tech demo is now online.  Check out some screenshots from the game below.  This marks the second reference/demo world our engineers have developed.   These demos were all created with some part-time work from a few of our engineers and are designed to provide developers using HeroEngine with example implementations of systems necessary to operate various types of…

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Recap: GDC 2012

We are all back from San Francisco, somewhat rested and recovered from all the madness surrounding GDC. For those of you that haven’t been, exhibiting at the show is a non-stop event. We arrived a few days early to set-up our booth and during the show we are easily on our feet for 12 hours a day. By the end of each day, very few of us have much energy…

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Game Design & Business Models

HeroEngine’s own Neil Harris just wrapped up his presentation at Casual Connect Hamburg on the future of game design and business models. Devs, there is good stuff in here! Please feel free to pass on to folks you know who are interested in the business side of game dev!

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HeroScript for Programmers – Video Tutorials Are Up!

Our weekly installment of video tutorials continues. We have just uploaded three videos introducing the HeroEngine scripting language, HeroScript to our YouTube Page! The three part video series covers the following: Part 1 – Introduction to HSL Part 2 – Language fundamentals including statements, output, messaging, declaration, how assignment functions, code blocks & flow control statements Part 3 – Nodes and node persistence We hope these tutorials help our newer developers…

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It’s Never Too Early To Think of Marketing

Last week Ryan and I were talking about general social media stuff.  Ryan by the way, is my awesome side-kick and behind the scenes mastermind running all of our social media.  The convo quickly segued into general marketing stuff.  Not too hard to do since these days social media is invariably intertwined with any and all marketing.  We’re always looking for ways to be a helpful resource for our HeroCloud…

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More Video Tutorials! And Tons More On The Way!

We’ve stepped up our tutorial releases! We’ve been posting several art tutorials lately but over the coming months, we will be releasing a bunch of videos to further help our new developers.  We know getting up to speed on HeroScript can be a bit tough and so we are releasing a detailed intro video around that first. “Learning HSL: Your First Script” is now up on our youtube channel, and…

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Looking to build a Social Game? Our Social Ref Game is up and running!

We’re excited to debut our first reference world for HeroCloud developers! Why Are We Building These Reference Worlds?  We are building these reference worlds to provide developers using HeroEngine with example implementations of systems that would be necessary to operate various types of games.  Our first reference world is designed to help social game developers build massive online asynchronous social games.  The social ref world can be accessed by anyone…

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