Metrics and The Vocal Minority

by Daniel Cook from Spry Fox Reprinted with Permission I continue to be fascinated by the disconnect between vocal players / reviewers and player metrics. The standard theory Over on Play This Thing (http://playthisthing.com/triple-town), a user made a comment about how vocal players are like vocal customers that complain about service at a restaurant. The silent majority may never complain, but are very likely to share the same issues as the…

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From Where Much of it Began: DAofC Releases New Patch

Depending on who you ask, MMORPGs first began in any number of places, but it can’t be denied that they were dramatically shaped by Dark Age of Camelot. And under apparent cover of darkness, the developers at Bioware/Mythic have been working on updates to the old classic, even creating a completely new user experience. Many of us had our first experiences in a massive world in Dark Age, and it could be…

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Three Ways to Market Your Indie Game

by: Nicholas Lowell Reprinted from Gamesbrief.com There is a battle royal brewing over the best way to market your indie game. In one corner, we have companies like Hogrocket. The developers of indie puzzler Tiny Invaders on iOS, they come from a AAA development background at Bizarre Creations. (“Brought to you by the creator of Geometry Wars!”). They’ve brought AAA marketing views too, keeping the game secret before launch, building relationships with journalists more than…

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