HeroEngine Highlight Reel

We’ve finally spliced together a highlight reel spotlighting some of the games built on HeroEngine! Take a look below.

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HeroCloud Is Entering A New Phase

Preparing for HeroCloud 2.0 After nearly 9-months and an overwhelming response, we have decided to close the early access phase of HeroCloud as we prepare for the upcoming release of HeroCloud 2.0 this summer. Now that we have completed a number of aspects of the platform, we are now moving to the next phase where HeroCloud is available as a commercial product, with additional layers of support and access.  HeroCloud…

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Recap: GDC 2012

We are all back from San Francisco, somewhat rested and recovered from all the madness surrounding GDC. For those of you that haven’t been, exhibiting at the show is a non-stop event. We arrived a few days early to set-up our booth and during the show we are easily on our feet for 12 hours a day. By the end of each day, very few of us have much energy…

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Come see us at GDC!

It’s definitely crunch time around here preparing for the big show. We’re just about two weeks away from leaving for San Francisco for our annual trip to the Game Developers Conference (GDC).  This year it’s all about the games. A big portion of our booth will be dedicated to some of our HeroCloud developers showing off their games. Forever Interactive will be showing off Visions of Zosimos, a collectible card game….

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5 MINUTES OF FUN CHALLENGE!

The guidelines are simple. Design and develop an original, 5-minute playable online game using the HeroEngine. Create a video of your game and submit it to us by February 12, 2012 at 11:59 PM EST to 5minfun@heroengine.com and be entered for a chance to showcase your game at GDC this year, along with up to 5 passes to GDC and either a hotel room for the duration of the expo…

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SWTOR is Live!

SWTOR: EA’s biggest game to date After more than five years in production and as much as $200 million dollars thrown into the game, StarWars: The Old Republic (SWTOR) was released at midnight today. That makes SWTOR EA’s biggest game to date.  According to VentureBeat, as many as 1.5 million players may already be playing the game since it became available to beta players on December 13th.  If the media…

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Highlights from Game Connection

Last week HeroEngine attended Game Connection, a networking style conference that brings developers, publishers and tech providers together. The event took place in Paris’ business district, right by the Grande Arche, a very cool building with unique architecture. More than 400 companies attended from about 40 countries. This was our first year attending and we met with some current HeroEngine developers, demoed our tools to some interested studios from Poland,…

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HeroEngine Meets StarWars

Hero’s Journey Long ago in a company far far away, we were building a game called Hero’s Journey.  It was an ambitious game with many wonderful features.  We had our own special way of building games based on a unique process that we had developed while building pioneering online games like GemStone and DragonRealms.  Our goal was to build a modern graphical MMO RPG that allowed our team of designers…

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GDC Europe & GamesCom Recap

We’re back from Cologne, Germany! While we’re still a bit jet lagged (we’ll spare you the details of some of our travel journeys back) we had a fantastic trip! GamesCom was extremely crowded, and on Friday exceeded capacity as people had to be turned away.  Highlights included Bethesda Softworks’, a HeroEngine licensee, Skyrim.  Lines to see SWOTR were long, warranting SWOTR snagging the Best Online Game award.  One of us even had the…

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HeroCloud: Briefly Available Tomorrow Only!

**UPDATE** The window for applications is closed.  Our 24 hour release was so popular, we are literally overwhelmed by the responses!  Feel free to still apply, and we will get to you as spots open up again. Stay tuned for our next 24 hour release! On Wednesday July 20th (tomorrow!) we will be opening the floodgates for one day, and one day only for new HeroCloud licenses.  We are bringing…

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