5 MINUTES OF FUN CHALLENGE!

The guidelines are simple. Design and develop an original, 5-minute playable online game using the HeroEngine. Create a video of your game and submit it to us by February 12, 2012 at 11:59 PM EST to 5minfun@heroengine.com and be entered for a chance to showcase your game at GDC this year, along with up to 5 passes to GDC and either a hotel room for the duration of the expo…

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SWTOR is Live!

SWTOR: EA’s biggest game to date After more than five years in production and as much as $200 million dollars thrown into the game, StarWars: The Old Republic (SWTOR) was released at midnight today. That makes SWTOR EA’s biggest game to date.  According to VentureBeat, as many as 1.5 million players may already be playing the game since it became available to beta players on December 13th.  If the media…

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Highlights from Game Connection

Last week HeroEngine attended Game Connection, a networking style conference that brings developers, publishers and tech providers together. The event took place in Paris’ business district, right by the Grande Arche, a very cool building with unique architecture. More than 400 companies attended from about 40 countries. This was our first year attending and we met with some current HeroEngine developers, demoed our tools to some interested studios from Poland,…

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HeroEngine Meets StarWars

Hero’s Journey Long ago in a company far far away, we were building a game called Hero’s Journey.  It was an ambitious game with many wonderful features.  We had our own special way of building games based on a unique process that we had developed while building pioneering online games like GemStone and DragonRealms.  Our goal was to build a modern graphical MMO RPG that allowed our team of designers…

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HeroEngine 1.65 Released: Server and Performance Improvements

HeroEngine 1.65 has been released! This is a pretty big update with some server and performance improvements. Max and Maya 2012 support, as well as a new art export pipeline.   We’ve already discovered a few minor bugs and are releasing 1.66 this week. As mentioned in this HeroEngine forum post, be sure to read the release notes and pay particular attention to the dynamic world server load balancing and allocation The wiki entry related…

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GDC Europe & GamesCom Recap

We’re back from Cologne, Germany! While we’re still a bit jet lagged (we’ll spare you the details of some of our travel journeys back) we had a fantastic trip! GamesCom was extremely crowded, and on Friday exceeded capacity as people had to be turned away.  Highlights included Bethesda Softworks’, a HeroEngine licensee, Skyrim.  Lines to see SWOTR were long, warranting SWOTR snagging the Best Online Game award.  One of us even had the…

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HeroCloud Now Provides Essential Middleware To Game Developers

We are very excited to announce some great news for HeroCloud developers. We have purchased the following licenses for all HeroCloud developers. This means you no longer need to secure your own licensing for any products in the Cloud. SpeedTree - all relevant downloads (CAD and Library) are in your downloads tab on the account page. (currently the Cloud supports v 4.2). DPVS Umbra - is now doing line of sight occlusion work…

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HeroCloud: Briefly Available Tomorrow Only!

**UPDATE** The window for applications is closed.  Our 24 hour release was so popular, we are literally overwhelmed by the responses!  Feel free to still apply, and we will get to you as spots open up again. Stay tuned for our next 24 hour release! On Wednesday July 20th (tomorrow!) we will be opening the floodgates for one day, and one day only for new HeroCloud licenses.  We are bringing…

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HeroEngine Media Kit

Several of our developers have been asking us for a HeroEngine Media Kit to put on their websites and to make use of in their games.  With the rebrand of HeroCloud (and folding of IdeaSystem into HeroCloud) now complete we’re now ready to provide developers with our media kit.  With several games shipping soon, we’ve also developed an animated “Powered by HeroEngine” logo for developers to incorporate as a splash screen…

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HeroCloud Now Does Everything

At GDC earlier this year we announced Idea System, a platform for social games.  This came nearly a year after our announcement of HeroCloud, a platform for Massively Multiplayer RPG games. We initially decided to launch Idea System and HeroCloud as separate platforms with differentiated server architecture and feature sets. These services were crafted to specifically target the needs of an MMORPG game on HeroCloud, or a social game on…

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